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Xcom 2 modding tutorial
Xcom 2 modding tutorial







xcom 2 modding tutorial

You will still put them inside /TekkenGame/Content when you make a mod. NOTE: Some DLC character assets are located outside /TekkenGame and inside /Character folder. Their path starts with /Game, this is actually /TekkenGame/Content when you make paths for your mod or looking for assets within the extraction folder. Drag CCI_hei_bdl_leatherpts_m.uasset and CCI_jin_bdl_dougi_org.uasset to CompareIt window. If you want to open a single file just drag it twice. But you need to open 2 files since it needs a file to compare to. To check a file you just drag it onto CompareIt. For the rest of this tutorial I will use this view. This view is more readable when you want to have a folder open on the side of this program. You can change this to a horizontal view using Ctrl+H hotkey. When you first launch CompareIt it has a side by side vertical view. With this software we can see a lot of file’s information such as original path, original name, hex value and more. Read Tekken 7 – General Information (optional) This tutorial will show you multiple methods to check Tekken7 assets. So how do we know it’s original name and path? By checking the file itself of course. Do you remember the path we need to put these files in? This path is also specific.

xcom 2 modding tutorial

These files must be in their original name. In part 1 we successfully made a mod from simple swapping CCI files. Part 2 - Understanding File Structure & Asset Checking









Xcom 2 modding tutorial